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Pathfinder skin stealer
Pathfinder skin stealer







pathfinder skin stealer

Stolen skins are preserved and remain as supple as living skin. The stolen skin grants the skin stealer a +10 bonus on Disguise checks, with none of the usual penalties for different gender, race, age, and size.

pathfinder skin stealer

When wearing a stolen skin, the skin stealer takes on the likeness of the skin’s original owner, including the victim’s voice, build, and size, but gains none of the creature’s abilities. The skin stealer can don or remove a stolen skin as a move action. If the target creature is alive, the skin stealer must make a successful coup de grace attack to steal its skin. The target creature must be dead, helpless, or willing.

#Pathfinder skin stealer plus#

SQ alchemy (alchemy crafting +4, identify potions), discoveries (acid bomb, precise bombs ), mutagen (+4 Con/–2 Cha, +2 natural, 40 minutes), poison use, swift alchemyĬombat Gear potion of bull’s strength, potions of cure light wounds (2), potion of invisibility, potion of spider climb, potion of water breathing, wand of acid arrow (21 charges) Other Gear masterwork heavy mace, dust of tracelessness (2 doses), alchemist’s kit, formula book (contains all prepared extracts, plus bull’s strength, cure light wounds, darkvision, endure elements, invisibility, and spider climb), keys (to all locked doors in the area), poison ( black adder venom, blue whinnis, and deathblade )Īs a full-round action, a skin stealer may steal the skin of a creature of Small, Medium, or Large size with a roughly humanoid shape. Languages Aklo, Common, Elven, Undercommon, Varisian Skills Acrobatics +14 (+24 jump), Bluff +14, Craft (alchemy) +15 (+19 to craft alchemical items), Disguise +16 (+26 with stolen skin), Escape Artist +10, Heal +13, Knowledge (local) +13, Perception +11, Sense Motive +9, Sleight of Hand +10, Stealth +18, Use Magic Device +14 Str 21, Dex 16, Con 20, Int 18, Wis 10, Cha 16įeats Brew Potion, Deceitful, Improved Initiative, Iron Will, Throw Anything, Weapon Finesse If pursued, he tries to lure enemies to his allies.īase Statistics Without his mutagen, potion, and extracts, Vorkstag has AC 15, touch 13, flat-footed 12 hp 56 Fort +8 Melee mwk heavy mace +9 (1d8+3 plus poison) or 2 claws +8 (1d4+3) Str 17, Con 16, Cha 18 CMB +8 CMD 21 Skills Acrobatics +14, Bluff +15, Disguise +17 (+27 with stolen skin), Use Magic Device +15 Morale If reduced to 20 hit points or fewer, Vorkstag retreats from combat, drinking his potion of invisibility if possible. If forced into melee combat, he drinks his extract of fire breath and continues throwing bombs, attacking with his poisoned mace or claws only as a last result. He attempts to draw opponents into dangerous areas to make things more dangerous for them. Vorkstag prefers to meet opponents in his lair, where he can use his bombs to greater effect, excluding himself and any allies with precise bombs, if necessary.

pathfinder skin stealer

Special Attacks bomb 8/day (2d6+4 acid or fire, DC 16), sneak attack (+1d6), steal skinġst- bomber’s eye, jump, shield, true strikeīefore Combat Vorkstag drinks his mutagen and potion of bull’s strength, then his extracts of blur, jump, and shield.ĭuring Combat On the first round of combat, Vorkstag drinks his extract of bomber’s eye. Melee mwk heavy mace +11 (1d8+5 plus poison) or 2 claws +10 (1d4+5)

pathfinder skin stealer

Init +7 Senses low-light vision Perception +11ĪC 19, touch 13, flat-footed 16 (+3 Dex, +2 natural, +4 shield)įort +10, Ref +11, Will +7 +2 vs.









Pathfinder skin stealer